Total War: WARHAMMER - The King And The Warlord Download

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Total War: WARHAMMER – The King & The Warlord. The King & The Warlord is the second Lords Pack for Total War: WARHAMMER. Bolstering the forces of both The Greenkins and The Dwarfs, it introduces famous rival characters, new iconic units and new battle maps from the world of Warhammer Fantasy Battles to your Grand Campaigns and Custom/Multiplayer battles. Rather than a single race, The Greenskins are a conglomeration of smaller sub-races, banded together by their like-minded brutality, lack of intelligence and lust for carnage. Total War: WARHAMMER – The King & The Warlord. The King & The Warlord is the second Lords Pack for Total War: WARHAMMER. Bolstering the forces of both The Greenkins and The Dwarfs, it introduces famous rival characters, new iconic units and new battle maps from the world of Warhammer Fantasy Battles to your Grand Campaigns and Custom/Multiplayer battles.

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A subreddit for the Total War strategy game series, made by Creative Assembly. Discussions, strategies, stories, screenshots, and more for Medieval 2, Empire, Shogun 2, Rome 2, Attila, Warhammer, Three Kingdoms and others. This DLC includes two new legendary lords, additional lord types and six fresh battlefield units.­- Follow IGN for more!

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Instant delivery !! IMMEDIATELY AFTER CONFIRMATION OF PAYMENT YOU !!
After payment of the order, the system automatically (without us) instantly send you a link to the post office to access the key, the official activation of additional content for the game Total War: Warhammer - DLC 'The King and the Warlord' (The King and the leader)
Attention! Activation requires is already activated Steam-version of the game Total War: Warhammer!
Content will be available for download and play on October 20, 2016!
Languages: Russian Subtitles
Region: Russia, Ukraine and CIS countries
Activation: Steam
'The King and the leader' - this is the second set of Lords for the game Total War: WARHAMMER. Empowering Greenskins and Dwarfs, he adds in the campaign and the battle of two famous characters and a variety of religious groups from the universe of Warhammer Fantasy Battles.
Two new legendary Lord ...
... With their own job chains, magic items, and skill trees
Two new types of Lords
Six new types of troops
22 new famous squad

Additional information

Activation:
1. Launch the Steam client.
2. Go to the 'Games' section and select 'Activate in the Steam'.
3. Enter your purchased activation key.
4. After that, the game will appear in your list of games and it can be set.

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NOTICE: Requires the base gameTotal War: Warhammer in order to play. Activation key mustbe used on a valid Steam account, requires internet connection.
ABOUT THE GAMEThe King & The Warlord is the second Lords Pack for Total War:WARHAMMER. Bolstering the forces of both The Greenskins and TheDwarfs, it introduces famous rival characters, new iconic units andnew battle maps from the world of Warhammer Fantasy Battles to yourGrand Campaigns and Custom/Multiplayer battles.
  • Two new Legendary Lords…
  • …with new quest chains, magic items and skill trees
  • Two new additional Lord types
  • Six all-new battlefield units
  • 22 all-new elite Regiments of Renown
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The time is nigh for Clan Angrund to reclaim Karak Eight Peaks fromthe Grobi despoilers! Belegar Ironhammer, clan leader and directdescendant of King Lunn, the last Dwarf to rule the ancestral hold,has inherited a bitter legacy of hatred and resentment. Even now hemarshals his throng, making ready to strike out from Karak Izor.With the spirits of his fabled ancestors returned to fight by hisside, Belegar will see his oaths fulfilled, and pass into legendhimself.
Meanwhile Skarsnik, the self-proclaimed Night-Goblin warlord ofKarak Eight Peaks, has taken leave of the hold. On a squig-huntingexcursion in the Grey Mountains east of Brettonia, he operates fromhis base at Karak Azgaraz when word reaches him of Belegar’sintent. Worse still, the tricksy Goblins minding Karak Eight Peakshave taken the hold in defiance of Skarsnik’s iron will.Intolerable, sneaky, mutinous gits!
Two legends, then: both hell-bent on claiming the ancientDwarf-Hold for themselves. Their destinies entwined, The King andthe Warlord must face one another in a final, desperate battle todetermine the true ruler of Karak Eight Peaks.
KEY FEATURESNEW LEGENDARY LORDS
Belegar Ironhammer, True King of The Eight Peaks
Ancestral heir of Karak Eight Peaks, King Belegar has a terribleand glorious destiny to fulfil. He has sworn an oath to reclaim thefallen Dwarf Hold from the Greenskin usurpers, despite themountainous odds he faces. Karak Eight Peaks represents more thanBelegar’s birthright however. In terms of prestige and wealth it issecond only to Karaz-a-Karak itself, and if Belegar can reclaim itin the name of Clan Angrund, he will gain access to the ancestraltombs and the rich trove of ancient and powerful rune-weapons whichlies within…
Unique start-position
Belegar begins the Grand Campaign with ownership of the walledsettlement of Karak Izor in Border Princes territory.
Campaign bonuses
When chosen to lead a Grand Campaign, Belegar begins play with thespirits of his Ancestors as his companion Heroes. King Lunn TheIronhammer (Thane), Halkenhaf Stonebeard (Thane), Dramar Hammerfist(Master Engineer) and Throni Ironbrow (Runesmith) are EtherealHeroes, with all the benefits the Ethereal trait provides. Belegargains early access to the new Dwarf Rangers through the RangerOutpost building. He also has the Siege Attacker trait, enablinghim to attack walled cities without building siege equipment first.Until he captures Karak Eight Peaks however, Belegar suffersincreased unit upkeep costs to his army.
Quests
Belegar may embark on quests to attain his two legendary items, TheShield of Defiance, and the powerful ancestral rune-weapon TheHammer of Angrund.
Skarsnik, Warlord of The Eight Peaks
Skarsnik is the chieftain of the Crooked Moon Tribe, and is widelyacknowledged as the most powerful Night Goblin in the World’s EdgeMountains. This reputation was earned through devious machinations,relentless spite, and a wholesale brutality rare even among hispernicious race. A vicious melee fighter in his own right, whatmakes him truly formidable is his favoured pet, the Giant CaveSquig Gobbla. The beast’s colossal teeth and voracious appetitemake it a horrifying spectacle on the battlefield; to Gobbla, enemyunits are as much a perambulating smorgasboard as a physicalfoe.
Unique start-position
Skarsnik begins in Karak Azgaraz in the West Grey Mountains, havingleft Karak Eight Peaks to go Squig hunting.
Campaign bonuses
When chosen to lead a Grand Campaign, Skarsnik begins play with hisvicious Giant Cave Squig Gobbla, who never leaves his side, and aGoblin Big Boss hero. Skarsnik also has unique skills which buffGoblin units, bring reduced upkeep costs for Goblin units, and hisparticularly sneaky nature means his Heroes’ actions cost less andgarner greater experience gains.Skarsnik can only recruit Orcs inKarak Eight Peaks however, which he must first recapture frommutinous elements of his tribe.

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Quests
Skarsnik may embark upon a quest for his legendary weapon,Skarsnik’s Prodder. This vicious, halberd-style weapon is capableof unleashing an area-affect burst of powerful magic missiles.
NEW LORDS
Runelord
Dwarfen Runelords are among the most skilled practitioners of theRunic Arts. As they lead their armies into battle, they call uponthe power of these runes to invigorate friendly units and hindertheir foes. Runelords also have access to a new mount; at level 6,they may unlock and ride The Anvil of Doom into battle. This uniquechariot empowers the Runelord’s runic abilities and increases hisdamage resistance.
Night Goblin Warboss
Spiteful, conniving and capricious, Night Goblin Warbosses canunlock unique skills which enhance the capabilities of Goblin,Night Goblin and Squig units, and imbue their entire army withpoison attacks. At level 12, they can be mounted on Great CaveSquigs, providing the Warboss with greater damage resistance, speedand attack power.
NEW UNITS
Crooked Moon
Squig herd
War beasts, Anti-infantry, Vanguard Deployment
Found in the caves deep beneath the World’s Edge Mountains, Squigsare improbable beasts. Part fungus and part flesh with spheroidbodies and a hopping gait, one might view them from a distance ascomical. In close proximity however, they are anything but. Astheir beady eyes fasten on a target, they bound forward pell-mell,opening their gaping maws to reveal row upon row of dagger-liketeeth. Prodded into battle by their Night Goblin herders, they makea swift and vicious anti-infantry force.
Night Goblin Squig Hoppers
Cavalry, anti-infantry, Vanguard Deployment, Poison Attacks
It takes a particularly unhinged individual to leap atop a Squigand ride it into battle. Fortunately, this is a definingcharacteristic of Night Goblins. Goaded onward by their squawking,cackling riders, such Squigs are driven at breakneck speed –swifter than their unsaddled counterparts – and consequently strikewith renewed ferocity.
Nasty Skulkers
Sneaky infantry, Vanguard Deployment, Stalk, Armour Piercing
Nobody skulks like a Goblin, and the Nasty Skulkers are the veryskulkiest. Armed with razor-sharp daggers, they sneak deep into thefield before a battle and lie in wait. When the time is right, theyleap out and strike, causing lethal armour piercing damage beforescurrying away under a confounding cloud of smoke. It’s all tooeasy to dismiss the average goblin as a spineless wretch, but whena Nasty Skulker springs from nowhere to land on your shoulders,it’s enough to challenge your assumptions… should you survive theencounter.
Clan Angrund
Rangers (upgradeable with Great Weapons) Ranged/melee, fast,Vanguard Deployment, can Stalk
The long-range eyes and ears of a Dwarf Throng, Rangers areaccustomed to operating alone, often deep in enemy territory.Expert crossbowmen, they make superb ambushers – waiting patientlyfor the enemy to manoeuvre into their firing lines before lettingfly with a cloud of thudding bolts. Should the enemy draw close,they are well-drilled melee combatants too, especially when armedwith Great Weapons.
Bugman’s Rangers
Ranged/melee, fast, Vanguard Deployment, can Stalk Eternalvengeance-seekers for the destruction of their master’s fabledbrewery, these veteran warriors often arrive unannounced before abattle to bear grim tidings, before joining the Throng for thefight ahead. They are peerless Rangers in their own right, thoughthe unit never travels without the fortifying power of Bugman’smost potent brews. Such liquid fortification can transform theirfighting abilities.
Bolt Thrower
Field artillery, armour-piercing
Tried and true, many clans still employ the Bolt Thrower, a warmachine the Dwarfs have used since the days of the Ancestor Gods.Essentially oversized crossbows, they are accurate and reliable,hurling massive, razor-sharp bolts capable of piercing even thetoughest armour.
NEW UNIQUE BUILDING CHAIN
The settlement of Karak Eight Peaks offers a unique Karak EightPeaks building chain, the benefits of which differ depending onwhether it is captured by Clan Angrund or The Crooked MoonTribe.
If built by Clan Angrund, the benefits are as follows:
  • Level 1 focuses on making Karak Eight Peaks more defensible,giving unit stat bonuses when under siege.
  • Level 2 focuses on rebuilding the Karak, giving large publicorder bonuses, unit experience for various units and reductions incorruption.
  • Level 3 marks the recovery of the Ancestor Tombs, and suppliesAncestor Weapons for military units in nearby provinces, imbuingthem with magical attacks. Level 3 also ramps up unit experienceand public order bonuses.

If built by The Crooked Moon Tribe, the benefits are as follows:
  • Level 1 focuses on making Karak Eight Peaks unassailable, asThe Tribe expects Clan Angrund to attempt to retake it. Thisconfers a massive siege holdout time bonus and zero attritionsuffered during sieges.
  • Level 2 confers Obedience bonuses to the region and enhancesunit experience for Goblins.
  • Level 3 gives starting-level bonus experience to heroes, globalexperience gains for all units and reduces Dwarf morale insurrounding regions.

NEW GREENSKIN BUILDING
Squig Cages (T3)
The new Squig Cages building enables recruitment of Squig Herds andNight Goblin Squig Hoppers.
New techs
Squig Ridin’: in concert with the Squig Cages building, unlocksrecruitment of Night Goblin Squig Hoppers.
REGIMENTS OF RENOWN
These are elite units – legendary within the annals of the OldWorld – whose statistics are much-improved over those of theirstandard counterparts. They can be unlocked for recruitment whenthe Lord under your command has attained the sufficient skilllevel, and are instantly recruited from the special Regiments ofRenown recruitment menu into his army. In this respect they differfrom standard units, which spend at least one turn in therecruitment queue.
Alongside enhanced stats and top-tier (level 9) veterancy, eachRegiment of Renown also has one or more special abilities itsstandard-roster counterpart does not.
DWARFS
Ulthuar’s Rangers (Rangers w/Great Weapons)
Decreases enemy missile deflection and resistance
Peak Gate Guard (Hammerers)
Magic attacks, Immune To Psychology, Sunder Armour
Gob-Lobber (Grudge Thrower)
Enhanced Morale, reduces target Morale on impact, screaming Goblinammo
Skyhammer (Gyrobomber)
multiple bombs per drop
Ekrund Miners (Miners w/Blasting Charges)
Frenzy, increased Blasting Charge ammo
Warriors of Dragonfire Pass (Dwarf Warriors)
Anti-infantry, Flaming Attacks
The Skolder Guard (Irondrakes)

Total War Warhammer The King And The Warlord

Armour Piercing projectiles, Physical Resistance
Norgrimling’s Ironbreakers (Ironbreakers)
Vanguard Deployment, Immune To Psychology, increased unit size
Dragonback Slayers (Slayers)

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Charge Defence, Physical Resistance, Fire Resistance, reducestargets speed, increases target flammability
The Old Grumblers (Longbeards w/Great Weapons)
AOE ally Fatigue augment
GREENSKINS
Da Rusty Arrers (Night Goblin Archers)
Armour sundering ranged attacks, Poison melee attacks
Moon-Howlers (Goblin Wolf Riders)
FearFree
Deff Creepers (Goblin Spider Riders)
Regeneration, Stalk
Teef Robbers (Goblin Wolf Chariot)
Vanguard Deployment, Hide In Forest

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Morgrub’s Mangy Marauders (Goblin Wolf Archers)
Immune to psychology, Armour-piercing projectiles
Hammer Of Gork (Goblin Rock Lobber)
Debuff to target’s Missile Accuracy Melee Defence and Melee Attack,Poison Attacks)
Durkit’s Squigs (Night Goblin Squig Hoppers)
Missile Resistance
Da Eight Peaks Loonies (Nigh Goblin Fanatics)
Unbreakable, Dwarf-on-a-chain!
Broken Tusks Mob (Orc Boar Boy Big ‘Uns)
Armoured, Encourage
Krimson Killerz (Black Orcs)
Anti-Infantry, dual-wielding Great Weapons, AOE attacks
Da Warlord’s Boyz (Night Goblins)
Immune To Psychology, Sunder Armour
Venom Arachnarok Queen (Arachnarok Spider)
Can summon spider hatchlings unit to battle

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