HIVESWAP: ACT 1

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  • HIVESWAP FRIENDSIM You’ve crash landed on a dangerous alien planet with no food, medicine, or prospects, but you do know one thing—you are absolutely desperate for friendship. Travel from grimy underground clubs to stately mansions, meeting trolls up and down the hemospectrum along the way.
  • HIVESWAP: ACT 1 LAUNCH TRAILER HIVESWAP is a hand-drawn tribute to '90s point-and-click adventure games. Play as Joey Claire, a puzzle-solving teen snatched out of her time (1994) and place (Earth) and stranded on a hostile alien planet on the brink of rebellion.
  1. Hiveswap Act 1 Characters
  2. Hiveswap Act 1 How To Reach The Flashlight
  3. Hiveswap Act 1 Download
  4. Hiveswap Act 1 Achievement Guide

HIVESWAP: ACT 1 LAUNCH TRAILER HIVESWAP is a hand-drawn tribute to '90s point-and-click adventure games. Play as Joey Claire, a puzzle-solving teen snatched out of her time (1994) and place (Earth) and stranded on a hostile alien planet on the brink of rebellion. 1 thought on “ HIVESWAP: Act 2 Complete Walkthrough Guide ” Valchie says: November 28, 2020 at am11:33 When you get the pic of Cirava asleep, you can talk to.

Nov 27, 2020
HIVESWAP: ACT 1

Full Walkthrough


The Intro


The game starts off from where the first game ends in which Joey and Xefros are riding on the deercat lusus. After a while, Joey and Xefros stop at a train station far away from Xefros' Neighborhood (which has been attacked by the Empress Trizza). Xefros gives Joey Dammek's sweater in order to hide her human identity on the planet Alternia. The main plan of the two is to meet up with Cridea, a fan of The Grubbles who is helping Dammek and Xefros rebel against the Empress. Apparently Cridea is hosting a huge party called Jeevik Week that everyone is going to (due to her being violet blood which is super influential on their planet) meaning that Xefros and Joey will have to buy a train ticket in order to get to the party and meet with Cridea.
  • When you use the ticket machine (The bars with lights), sadly you won't be able to buy a ticket.
  • Head to the left side where you will see two trolls standing outside the cafe and talk with them
  • After you talk with them, head into the cafe to find a way to operate the ticket machine.
  • Sadly you won't get a ticket as Trizza has sent drones to the cafe and launches missiles in the area causing Joey and Xefros to lose conscious ending the introduction of the game.

The Mountains


What a nice DeerCat, after the explosions, Dammek's lusus has dragged Joey and Xefros up to the mountains away from the train station.
Mountains
  • Head to the right where you see a big bug on top of a trash pile
  • Achievement: Click on the water and choose swim and when Xefros ask if you are ready, say yes. This will activate an event where Xefros goes into the water to swim, however he gets hit with a fish dragging Joey into the water crashing into the dam and falling down the waterfall unlocking the Gone Swimming Achievement and causing a game over.
  • On the right side, there should be a cave opening, head in there.
  • Once inside, Joey will try to Xefros, however he is unable to be comfortable around Joey due to her lack of horns. The next mission at hand is to find Joey some makeshift horns to wear as you won't be able to move further until you get the horns. You will lose the bent spoon here as the two kids don't wanna steal so free gift.
  • To obtain some horns, head back outside and click on the trash pile on the right which will activate an event where Xefros will dig through the trash and takes out some traffic cones that are shaped like horns
  • Once you have obtain the horns, head back into the cave to the right side and click to head deeper into the cave.

The Farm


After exiting the cave, Joey and Xefros will arrive outside a small farm noting that the nearest train station is nearby.
  • Head all the way to the right and click exit. However, Xefros will stop you and say that the forest is dangerous (Dammek told him) unless you smell of nature.
  • Head over to the farm house and use Xefros telekinesis to unlock the door entering the farm house.
  • Once inside, you will see an enormous bee lusus on the left side which will be your key of smelling of nature. However, it can't do anything unless you do a dance for it. There is a book on top the shelve that is your key to learning a dance. Use Xefros telekinesis to bring the book down and switch to Joey so she can learn the dance. You can use the dance on the bee, only for it to fail as Joey does not look a troll, here is where the makeshift horns come in.
  • Achievement: Choosing a specific horn will decide the achievement you will earn. If you decide on the Traffic cones, you will unlock the Traffic Cone Costume . But if you choose the combs that are in the farm house to use as horns, you will unlock the Cornucopia Disguise. (I chose a different horn in both game to unlock the achievement, but I think there are those who save before and choose a different horn then).
  • With Joey now equipped with horns, you can now do the bee dance to the lusus activating a mini game
  • The minigame is played like a rhythm game. A bee will land on a spot and the closer it is to the middle the more filled the gauge will fill. The game can be played in two ways, one way is by hovering the cursor over the spot once the bee is nearby or the other way in which you use the O K M and Q A Z keys on the keyboard and click once the bee lands in the middle.
  • After completing the mini game, the bee lusus will 'kindly' spray Joey and Xefros with pheromone that smells like nature, completing the quest and letting you now pass through the right side out of the forest.

The Train Station


Joey and Xefro has finally arrived at the train station where you will need to grab a ticket and catch a train to get to Jeevik week.
  • Head over to the terminal that is under the two large LED signs to grab a ticket. OH NO, the machine has locked you out due to Joey's blood which is not identified on their planet.
  • After the incident, you will have to find other method on getting tickets. You won't be able to get a ticket from anyone in the main area so head to the right side to the platform.
  • On the platform, there are 4 trolls you can talk to who can help you get tickets on the train Chixie, Zebruh, Elwurd, and the wonderful Marvus.
  • Talk with Elwurd who will tell you that they have fake tickets to trade only if you can gain a real ticket to trade in (because 1 real ticket is worth 2 fake tickets apparently)
  • There are only two trolls who you can get real tickets from Chixie and Zebruh (Maruvs won't give his up as he is a performer for Jeevik week)
  • For Zebruh, he will have you on a mission to get him to stardom having you get a autograph from Marvus and then asking you to give Marvus a sample of his mixtape. Marvus will then call Zebruh over telling him that he got talent and to give up his ticket to attend auditions in which Zebruh says he isn't confident. To boost that confidence, use Xefros and the autotune mic on Zebruh to boost his confidence and gives up his ticket.
  • At this point you can head over to Elwurd and trade for the fake tickets, or you can try for another real ticket by talking with Chixie.
  • If you head to Elwurd, they reveal that they won't take your real ticket for the fake, instead they will ask you to trade in your worthless pogs for another real ticket that they managed to get. I recommend to not trade your pogs as these will be essential for later
  • If you choose to go for real tickets, head over to Chixie and talk with her. She will reveal that she is actually a underground protester and that at Jeevik week she will stage a protest going against the Empress. You can choose not to stop her which leads you back to Elwurd, or you can stop her from going and obtaining her ticket. Head over to Elwurd and tell them about how Chixie will be staging a protest in which Elwurd will help you out convincing her to not go. Head back to Chixie with Elwurd following behind who convinces her to give her ticket up.
  • With two real tickets, all you have to do now is click on the gate and wait for the train to arrive.

The Rust Blood Car


You finally got on the train heading to Jeevik week to meet with Cridea when you get a message on the tablet. Fiamet, a fellow tetrarch of Dammeks has revealed to know that Joey is human and that you only have 11 days until Alternia and Earth will come to an end. Cridea also messages revealing that they know Joey is human as well and that at the rate the train is going it will take 3 weeks to get there, which they don't have time for. Mission activated, get to the engine room and speed up the train to get to the party faster.
  • You will start in the rust blood area, where your goal is to head up the train, head over to the right side to move forward.
  • However, the mop troll Marati will be blocking your only way of passing through unless you give them a good reason why you need to go through.
  • Head all the way to the left where you will meet Skylla, the lusus wrangler, who informs you that her lusus is sick and she needs medicine to help it recover. Joey offers to ask around for the medicine in which Skylla is greatful. Talk with her again to tell her how Marati is blocking the way unless you have a good reason, in which Skylla will vouch for you to get medicine for the lusus.
  • Head back to the right and tell Marati the reason, which she responds that she was only joking and that she was going to let you through anyway.
  • With that, you have completed the Rust Blood Car.

The Gold and Olive Car


You have moved up to the next car where the gold and olive bloods sit.
  • Before heading all the way to the right, I recommend that you talk with all interactive trolls Folykl and Kuprum, Cirava, Polypa, and Boldir (not mandatory to talk to but if you want)
  • They will all tell you how two trolls Konyyl and Ardaja have been arguing since the train left. This is bad for you as they are blocking the right side to proceed to the next cart.
  • Head all the way to the right in attempt to talk with them in order to pass through, which they don't even hear as they are focused on their argument. Time to break it up.
  • Talk with Polypa who you will ask to help break up the two in order to pass through. Polypa accepts your request, however she can only handle Konyyl as Ardaja can use his psionics powers to stun her. You will need to find a troll who can drain energy, lucky for you they are in the same car.
  • Head all the way to the left to Folykl and Kuprum and talk with them to help break up the argument. Folykyl will be the troll for the job as they live off of draining energy.
  • Once gaining the dream team, head all the way right and initiate the distraction. You did it, they are distracted and you can pass through NOT
  • The plan fails as the two trolls overpower the Polypa and Folykl and confront you as you are about to exit the train. Ardaja will demand that you strife against him in order to pass. Once ready, just click on his and STRIFE.
  • All you need to do is switch to Joey and dance at him. You are not suppose to win that I am aware of so if Joey gets knocked down don't worry.
  • The strife ends and they solved their argument letting you pass through completing the Gold and Olive car.

The Jade and Teal Car


You're almost there, just a few cars more. Here's where you can get some more achievements depending on what path you choose.
  • The trolls you will encounter here will be the jades Bronya, Daraya, Lanque, Wanshi, Lynara and the Teals Tagora, Tirona, Tegiri, Tyzias, and Stelsa.
  • Everything seems smooth, so just head straight all the way to the right and proceed.
  • Suddenly, a whole conflict happens around the jades and the teals where Daraya has been accused of ruining Lynara's book which Tirona has found in the restroom. Marvus, the troll from the train platform, was on a stroll on the train when he stops at your car and is amused of the situation. Tyzias, the teal troll will suggest to do a mock trial to figure out who ruined the book, amusing Marvus as he chooses to be the judge, Tyzia's Matespirit Stelsa will be the attory, and Tyzia will be on defense. You can try to leave the car, however Marvus will stop you from leaving until the case has been solved dragging you into a case mystery where you can't leave the car until it has been completed.
  • Check the lockers on the far left and try to open them only to fail. So, head to Bronya and ask her for the locker key which she will hand over. Head back to the lockers and begin rummaging them for evidence. You should find the following items: Missing pages, Nail File, Nail Polish, the H2D magazine, a purrbeast book, and a slashed figurine.
  • Talk to all the trolls to gain information on the situation.
  • Once you talk with Tagora, he will discuss his proof of innocence by asking you to bring the security tape from the restroom. At the restroom, click on the camera looking thing at the top activating a description on security cameras on their planet. The tape will be stuck so click on the nail file and then click on the camera and there you will have your security tape.
  • Click on the security tape and then click on Tagora who will show you the proof that it wasn't him.
  • Talk with him again and he will provide you information that will be essential for the trial, but for a cost. You will need the following items in order to trade for information: The magic spice mix, the pogs, and batteries which you can either use the battery from your flashlight, or the extra batteries from act one when you port a save from that act.
  • Once you have gathered all the evidence talk with Tyzias and the trial begins.

The trial portion is honestly pretty boring no offense the second time so I will create a very simple guide on choices. You could also just press hint for everything throughout the trial. Also, there have been glitches where people can't find items in inventory before the trial and don't worry I thought the same thing too. Once you start the trial the items will appear no worry.
  • Present Tirona
  • Press all her statements
  • Present the H2D magazine on her 3rd statement.
  • Press on the first statement
  • Click on reminded on someone, and that someone will be Lanque
  • Bronya will be next on the stand
  • Press on all the statements
  • Present Bronya's Itinerary on the 3rd statement
  • Press on the 1st and 2nd statements
  • Present the locker key on the 2nd statement
  • At this point present anything until a long statement is presented in which Tegiri is called to the stand
  • Press on the 1st and 2nd statement
  • Present the model on the 2nd statement
  • Present the nail polish and confirm it
  • Present the internet history
  • Press on the third statement
  • Present the purrbeast book on the 3rd statement

Here is where you can go two ways with the trial offering different achievements. However the one achievement you will always get is the Legislacerated award for completing the trial experiment
Achievement 1: Cell you later?

  • Start the trial again
  • Press on the 3rd statement
  • Present the H2d Magazine on the 3rd statement
  • Press on the 2nd, 3rd, and 4th statements
  • Present the diary and the tape
  • Congratulations, you completed the trial and culled Lynara!

Achievement 2: Best Possible Scenario

  • You will need to have Tyzias notes that you have gotten from Tegora in order to initiate this
  • Choose the third option when talking to Tyzias
  • When asked to choose evidence, choose the diary and the nail polish
  • Went presenting a troll, choose Washi.
  • Congratulations, you finished the trial and no one died, how boring!

With that you managed to ease the car and proceed to the next car.

The Cerulean and Indigo Car (aka Blue Car)


You have now arrived in the blue car where it has been split into two floors, the Cerulean floor with trolls Remele, Elwurd, Mallek, Ardata and the Indigo floor with Nihkee, Galekah and Amisia.
  • Talk with all the trolls on the cerulean floor EXCEPT for Ardata, unless you do in which you get a achievement for.
  • Achievement: Head all the way to the right and talk with Ardata, and if they offer you to come into the room, say yes Congratulations you cause Joey and Xefros to be trapped in a room and killed by Ardata winning the Catfish Achievement and causing a game over.
  • Head up the elevator to the Indigo floor and try to pass through the door to the next car. You will be stopped by the Indigo trolls who won't let you go until you show them proof that you are cultured (as you have used proof that you know Marvus who is a purple blood which they don't believe)
  • The first thing to find is some good literature for Galekah. Head down to the lower floor and talk with Mallek, who can help find some literature in trade for you to help charge his devices. Head back to the gold car and talk with Folykl who can help charge the device. Once charged, head back to the blue car and present the fully charged device to Mallek who will give you the literature in return. Head back up the elevator and present the literature to Galekah.
  • The next thing is to find some good art for Amisia. This can be done 2 ways, but here is what I did for mine.
  • Head down to the lower floor and talk with Remele who can create you some good art in trade for some raw material. Head all the way to the rust blood car (yes all the way to the beginning) and talk with Marsti who will give you some garbage which is super RAW. Bring it all the way back to the blue car and present the garbage to Remele who will create the art with it. Once you have gain the art, head back up and present it to Amisia completing her task.
  • The last thing is for Nihkee, who challenges you to muscular theatre. Since it is a performance you will have to find a costume to perform in. Head down and speak with Elwurd who will deny all your options no matter what you choose. You will have to resort to Ardata and agree to come into the room. Elwurd comes over and stops you from going in and asking you to go talk with her again. Once you talk with her, she will give in and give you the costume. With the costume in hand, head back up and talk with Nihkee and initiate the theatre. You will lose no matter what that I am aware of but that's okay as you gave a good performance.
  • With the three task complete, you can now pass through the blue car to the second to last car...the purple car

The Purple Car


This will be the second to last car before heading to the engine room. This room is also the most dangerous as purple bloods are mostly clowns, AKA murderers. The car comprised of trolls Chahut, Barzum and Baizli, Karako, and your friend Marvus.
  • Click on the spiral elevator and head down to the lower floor. Head all the way to the right where you see your friend Marvus asking him if you can pass.
  • You can pass, only if you can play their game. The game to Murder trolls in order to pass
  • You can't back out as the clowns are holding Xefros hostage, from here it's all on Joey
  • The first color chosen is gold. Head down to the gold car to see Cirava asleep. Click on them activating the action to take a photo of them pretending that they are dead. With this proof, head back to the purple car and talk with Marvus presenting the photo to them passing the yellow. But it's not over yet.
  • The next round will be teal, but this time the clowns asked for a trophy of proof. Head down to the teal car and talk with Tegiri who will offer you his Tanto as a trophy. Bring it back to the purple car and talk with Marvus. Chahut doesn't believe you killed a troll with a clean trophy so they demand you come back with it covered in the teal blood. Head over to the blue car and talk with Elwurd, who will help you out and ask Remele to paint the Tanto in teal paint to make it seem like blood. Head back to the Purple car and talk with Marvus showing him the 'bloody' tanto. They will accept this as the paint was realistic.
  • The last color that you will have to do is PURPLE, you will have to kill a purple troll in order to pass through. The clowns give an explosive reaction and want to party to celebrate the moment, demanding Joey to head back to the rust blood car and grab some Faygo drinks. Head all the way to the rust blood car and all the way to the left near Skylla. Some dialogue will happen where Joey discovers that there is no Faygo in the car and that she was had by the clowns. Head back to the purple car where Baizli comes out from the purple car telling you that there is no more time as they will murder you first. Before Baizli can get to Joey, Xefros comes out of the car and pushes Baizli off the bridge towards his death as he is stabbed by the spikes under the bridge. Xefros reveals that once time was up, Marvus let him go to meet with Joey. Head back inside to see Baizli twin Barzum shaking on the ground due to his twins death. The other trolls laugh at this and accept the kill letting you through their car.

Congratulations you made it through the purple car, but for a price. Now to the final car, the engine car.

The Engine Car


After all the tasks and trials, you finally made it to the Engine car. However there is a active drone driving the car and if you open the door, the alarm will ring. In order to switch the car to the faster lane, you will have to flip the switch that the drone currently has its hand on.

Hiveswap Act 1 Characters

  • Use Xefros and his telekinesis on the lever that the drone isn't holding. This will unlock a trapdoor inside that is behind the drone. Use the telekinesis again on the trapdoor to unlock it.
  • Switch to Joey and use the tap dance action on the blue hula girl to distract the drone. Use the flashlight and shine it on the hula girl catching the drone's attention. Click on Byers the bird and the trap door causing him to fly under into the trapdoor and he is now in the engine car. Use Byers on the drone causing the drone to move around until it dies out.
  • Go back to Xefros and use the bat to break the glass on the door. With the shards on the ground, use telekinesis on the glass and click on the pipes that connect the drone to the ceiling.
  • Switch back to Joey and use the treats on the drone causing Byers to peck the drone cutting of it's communication system.
  • The last step is to go back to Xefros and use telekinesis on the lever the drone was holding causing the train to go on the express lane.

Congratulations, with that you have completed the game! Now to wait 3 more years for the next act!
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Within this guide is the steps needed to complete the first act. In addition to completing the game, there are missable achievements that you can earn by performing actions or using certain items on the enviroment and other items can earn these achievements, even just clicking on the right place.

Basic Information

As with all point and click adventure games, the cursor will change styles based on the actions you can take.

The pointer finger is to interect with that object as is. Sometimes you will get a menu to either look at the object or to perform a specific action like “Equip” or “Take”.

The eye allows you to look closer at the object in question and you will find more objects to interact with.

The feet changes your location when you click there. Moving from room to room, section to section.

This guide is to help you complete this ACT. However, nothing is stopping you from interacting with the eviroment and explore. Just remember to travel as long as you can before moving on. Sometimes you will find the strangest quotes when using items you have on the interactive objects.

Joey’s Room

  • Optional: Click on the light switch.
  • “Get” the walkie-talkie on the ground near the chair.
  • Click on the left side to move to another part of the room.
  • Click on the closet to open it.
  • “Challenge” the Simon Says game. Click on the green button to end it.
  • Combine the Batteries or the Walkie-Talkie to be able to talk to Jude.

From now on you will be able to talk to Jude whenever the Walkie-Talkie is flashing a speech bubble with an “!”. By the way, play attention to the Walkie-Talkie from now on, beyond the first mentioning, you are on your own. Except with the tablet.

  • Click on the Walkie-Talkie to talk to Jude.
  • Click on the right side of the room to return to the other side.
  • “Search” the plush dog, Puppy Surprise, to examine it closer.
  • “Get” the keys.
  • Now head back the other way again. Examine the dresser with a book.
  • Use the Diary Key on the lock. “Write” in the diary.
  • Once again go to the other side. “Equip” the tap shoes.
  • Leave the room.

Hallway

  • Click South of current location to head to over to section with the closet.
  • “Open” the left door, that is the closet.
  • Use the Tap Shoes on the box on the top shelf.
  • “Search” the box.
  • Click on the right side to return near Joey’s Room.
  • ACHIEVEMENT ALERT Go back to Joey’s Room. Use the Pet Treats on the Bugsy poster for >DON’T ENCOURAGE HIM. Available until you acquire the Actic Key.
  • Click by the arch to head to the stairs leading to the actic.
  • ACHIEVEMENT ALERT While here use the Ballet Shoes then click on the slinky for >HOPE SPRINGS ETERNAL. Available until you acquire the Actic Key.
  • Attempt to “Open” the actic door.
  • Return to the section of the hallway with the closet.
  • Click near the stairway to go down and keep going down to the living room.

Living Room (In the Dark)

Living Room

  • ACHIEVEMENT ALERT/WARNING Use the Pet Treats on the bears here to attempt the achievement >THEY’RE STUFFED. If any of them was your last click, you got the achievement. Achievement has a two restrictions. If you missed the narwal in the basement, out of luck. Otherwise this achievement is available until you get the Actic Key.
  • ACHIEVEMENT ALERT/WARNING There are three achievements affected by the removal of the E cell batteries from the remote on the table near the beanbag chair. Leave the batteries, you get >BATTER LUCK NEXT TIME when you beat the ACT. Take the batteries and you will instead get >CELL YOU LATER. Use the E Cell Batteries on the remote to get >NO. THEY’RE YOURS NOW. Make your decision on interaction with the remote before acquiring the Actic Key.
  • Head deeper into the living room until you reach the other side.
  • WARNING Due to the developer’s foresight, if you get the D Cell Batteries before entering the trophy room, you will not be able to enter the trophy room. I tried, therefore I know.
  • Go into the trophy room which is the door on the right.

Trophey Room

  • There is nothing more you can do here, you cannot see siht.
  • You can click anywhere besides the door behind Joey and click “Listen” to feel a bit spooked.
  • Go back through the door behind Joey to return to the Living Room.

Living Room

  • Head to the door on the left and enter the kitchen.

Kitchen (In the Dark)

  • ACHIEVEMENT ALERT Click on the Pogs then click on the trash next to the fridge for >WHERE THEY BELONG. Achievement is available until you acquire the actic key.
  • Click on the radio.
  • “Pop Open” the battery compartment, it has bandages on it, and “Get Batteries”.
  • Back away from the radio.
  • Combine the D Cell Batteries and Flashlight to provide power.
  • WARNING If you sequence break and got the batteries before going to the trophy room, the door to the trophy room will be barred for some reason preventing you from getting in due to developers’ foresight.
  • Head into the basement via the door on the right.

Basement

Under Darkness

  • ACHIEVEMENT ALERT/WARNING Click on the Pet Treats and give it to the narwal for progress in the >THEY’RE STUFFED achievement. If you don’t don’t do this before flipping the breaker, well, sorry for your luck.
  • ACHIEVEMENT ALERT For the Hula Girls, use the Tap Shoes and the Ballet Slipper on them for >MAY I HAVE THIS DANCE?. Availiable until you flipped the breaker.
  • Use the tap shoes on the pile of boxes to the left, now “Flip Breaker”.
  • Leave the basement, or attempt to anyways.

Strife!

  • Use Tap Shoes then the Serpent.
  • Use Ballet Slippers then the Serpent to abscond.

Kitchen (Lit Up)

  • ACHIEVEMENT ALERT Use the Pogs on the fax machine, by the fridge, for >PERIOD-APPROPRIATE REFERENCES. Available until you grab the Actic Key.
  • Leave the kitchen and head back/over to the trophy room.

Trophy Room

Strife!

  • Use the Pet Treats on the monster. Repeat two more times.
  • *Auto* Ascend the Echeladder!

After Strife

  • ACHIEVEMENT ALERT/WARNING Use the Pet Treats on the deer and the lionese head for progress in >THEY’RE STUFFED. If one of them was the last one needed, then you got the achievement. If you forgot the narwal in basement out of luck. Otherwise, you have until you leave the trophy room.
  • “Pull” on the Deer Antlers.

Jude’s Treehouse Fort

  • ACHIEVEMENT ALERT/WARNING Click on the pigeon cage right now, then each time when you sent it with the marbles. Click it before sending Frohike, after Frohike, and after Langley. Available during those moments mentioned.
  • *Optional* “Open” the lockbox and get the flares.
  • *Optional* Equip the flare gun located in the box.
  • *Optional* Combine the Flares and the Flare Gun to arm it.
  • ACHIEVEMENT ALERT Click on a window hidden between the desk and mystious figure sheet. Click on the figures in the distance for >ACTIVITY RECORDED. Available until the final strife is completed.
  • ACHIEVEMENT ALERT While still at this window, clink on the flare gun then the evil-looking manor in the distance for >SEQUENCE BREAKING after performing the optional task. Available until the final strife in completed.
  • If you need to know the marbles needed click on the chart near the big window. You will need a red and green marble.
  • Click on the desk.
  • ACHIEVEMENT ALERT Click on the cat’s eyes twice, or any same marble twice. Available for this moment only.
  • Take the needed marbles and then “Get Pouch”.
  • Use the Pouch with Red and Green Marbles on the pigeon cage.
  • Click on the desk, then the Pouch with Red and Green Marbles, then the pigeon cage. Repeat one more time.

Kitchen

Trophy Room

  • Head out of the trophy room and into the kitchen.

Strife!

  • Click on the Magic Spice Mix nearby. You could have gotten this earlier whenever you were in the kitchen.
  • Use the Tap Shoes on the monster.
  • Use the Flashlight on the monster.
  • Use the Magic Spice Mix on the monster.

After Strife

  • Click on cabinet above the radio for a stale cracker.
  • Use the Stale Cracker on Byers.
  • ACHIEVEMENT ALERT Return to the living and use Byers on the piano for >BIRDGEONING TALENT. Available until you aquire the Actic Key.
  • ACHIEVEMENT ALERT Use Byers on every interactive selection possible thirty times for >SURELY HE HAS SOME ADDITIONAL PURPOSE.
  • Head back to the trophy room.

Actic Key and Problems

Trophey Room

  • Use Byers on the lion head.
  • “Spin” the globe.
  • “Take” the Actic Key.
  • Book it to the Actic!

Living Room

  • Keep going to the Actic!

Strife!

  • Be Jude
  • “Open” the the lock box for Flares.
  • “Equip” the the flare gun.
  • Combine the Flares and the Flare Gun to load it.
  • Head to the big window and use the flare gun to fire a flare towards the manor.
  • Use the Flashlight against them
  • Be Jude and fire another flare towards the manor.
  • Use Flashlight again.
  • Be Jude and fire yet another flare.

Hiveswap Act 1 How To Reach The Flashlight

After Strife

  • Book it to the actic.
  • Use the Actic Key on the door.

Actic

  • ACHIEVEMENT ALERT Use the Magic Spice Mix on the mummy near the rifle for >SERIOUSLY, DON’T EAT THE MUMMY. Available until you leave for Alternia.
  • Head over to the covered object.
  • Click on the covered object and “Remove” the cover.
  • Use the Strange Key on the lock in the contraption.

Someone’s Hive on Alternia

Near Another Portal

  • “Pick Up” the weird bug-like table nearby.
  • Chat with Xefros.
  • Pick up the sheets of paper nearby.
  • Chat with Xefros again.
  • Click on the console. Play the mini-game and beat it to restore power to the hive.

Dammek’s Command Center

  • Chat with Xefros.
  • Look around the place three times until the table is flashing.
  • Chat with Xefros when it is.
  • ACHIEVEMENT ALERT When Xefros asks Joey to say something an alien would say, reply with “i’m a nightmare squid god.” to acquire >MELODIOUS CHIRPS AND TONGUE-CLICKS. Only available during this chat session.

Xefros’ Hive

Gander Precipice

  • “Open” the package for a Flarp manual.
  • Enter the respiteblock.

Xefros’ Room

  • Use Telekinesis on the silver spoons to get a bent one.
  • ACHIEVEMENT ALERT Used the Bent Spoon on the other bent spoons to get >CONVEXED. Available until you pick up the Scratchtech.
  • Examine the desk with the tablet and mic.
  • “Pick Up” the tablet and mic.
  • Leave the room via the door on the right.

Hallway

  • Head into the door on the right.

Rumpus Room

  • Use the Bent Spoon on the cuebat.
  • Leave the room.

Hallway

  • Head down the stairs to the living room.

Living Room

  • Nothing much here, head to the kitchen on the left.

Kitchen

  • Name the sloth lusus
  • “Get” the pusher playbook off the table.
  • ACHIEVEMENT ALERT Combine the Pusher Playbook with the Cuebat for >PLAYING WITH POWER Available until you pick up the Scratchtech.
  • Open the refridgerator.
  • “Get” the grub juice hydration cylinders.
  • Head back to the rumpus room.

Rumpus Room

  • Use either the Grub Juice, Pusher Playbook, or Telekinesis on the vault to unlock it.
  • “Grab” the Sloth Treats.
  • Head back to the kitchen.

Kitchen

ACT
  • Give the Sloth Treat to the lusus.
  • Leave through the door.

Lawn Ring

  • “Pick Up” the software box.
  • Comfirm the terms given to you.

Dammek’s Hive


Command Center

  • “Crawl” throught the now exposed vent.

Hiveswap Act 1 Download

Dammek’s Bedroom

  • ACHIEVEMENT ALERT Use Byers on the vent you came out of for >VENT FRUSTRATION. Available before you be the Deercat Rider.
  • “Pick Up” the big book of beasts.
  • Use the Glowing Green Cube on the control panel near the door.

Living Room

  • *Optional* Interact with the panel next to you and fail to learn of the secret to beat it and to interact with Xefros.
  • Move to the section on the left.
  • Examine piece of paper on the computer to receive the password.
  • Return to previous section and interact with panel and beat it to release lockdown.

Kitchen

  • “Open” the refridgerator and “Get” the lusus milk.
  • Back out and check the cabinet near the door.
  • Combine the Lusus Milk with the Clean Bowl.
  • Head up the stairs.

Loft

  • “Get” the hoverpad.
  • “Get” the vet medkit.
  • ACHIEVEMENT ALERT Use Byers on the pet treats, big book of beast, lusus milk, and the ver medkit for >JUNIOR VETERINARIAN. Available before you give the Deercat the milk.
  • Use the hoverpad on the pile of stuff.
  • “Exit” to right back to the kitchen and give that deercat some delicious lusus milk to placate it. Now head around the other way to the living room.

Living Room

  • Use the big book of beasts to understand the deercat. Or Cuspidated Grimalkin to be precise.
  • Use the vet medkit to treat it.
  • Name the deercat.
  • “Ride” the deercat, BE the rider.

Xefros’ Lawn Ring

Hiveswap Act 1 Achievement Guide

  • Use the hoverpad on Xefros.
  • Depending on the acquirement of E Cell Batteries you will receive >CELL YOU LATER or >BATTER LUCK NEXT TIME.

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